Choose a Game
Latest Setups
Site Statistics
Welcome to the Gran Turismo Tuners Vault. We host the most comprehensive tuning database for Gran Turismo players on the web. Take a look around and try out some setups. Please register to post setups or comments - it's free.
Gran Turismo 5 at E3 2009 Posted by GT2000 06/03/2009 6:52 AM
As some of you may know E3 was on recently and Polyphony have a brand new never seen before trailer.

WRC, NASCAR & damage, cool looking pit crews & the cars look as nice as ever!

For more information visit
Post a reply Read 10 posts View GT2000's info 10 Posts
Race Pro (Simbins new XBOX360 Simulation Game) Posted by GT2000 02/20/2009 8:19 AM
Let me start off by saying that the following statements are my personal opinions, everyone probably isn't going to agree with everything I say.*

Race Pro testing conditions - Professional mode only, all assists off, manual gears and M$ wheel. The way it should be played

Race Pro is grainy at best, a little jaggy, and the reflections and glare are straight out of last gen Forza. However when the road conditions are changed to rainy the water effects on the windows look quite impressive. In car view is rather nice tho and I think Forza 3 needs to have this as well.

I think SimBin could have done a better job with damage for a few reasons. When you SLAM into the back of another car (I mean really SLAM) you don't hear crunching/breaking of anything, and you can't even tell you hit him. Second, you can't pull up telemetry or a damage report to see how bad the damage actually is. The RB button toggles the HUD, they should have made it pull up telemetry. Overall, damage LOOKS okay but it could have been improved.

The cars drive really nice, watching a replay I could see the AI car in front of me moving around under heavy braking at which point I dived up the inside only to run wide and be retaken. (That was turn 1 at Laguna Seca) Assists - Not only can you turn on/off ABS, TCS, and STM, you can set them to Low, Med, or High.

The lack of telemetry data makes tuning a drivers task, and assumes you have tuning knowledge to be effective. EVERYTHING is independent, from tire pressure, spring pressure, bump, rebound, you name it, it can be independently tuned .

I like it. It's not going to win any beauty awards but the core simulation itself will be very rewarding for those who put the time behind the wheel.

- Race Pro has realistic sounding/looking back-fires, and tailpipe flames.
- Race Pro has much better camera replay angles.
- Race Pro has no telemetry feedback data.
- Race Pro has some nice cockpit interior views.
Post a reply Read 20 posts View GT2000's info 20 Posts
Merry Christmas Posted by GT2000 12/24/2008 6:29 PM
Thought I'd make a new post tonight wishing every member of GTvault a Merry Christmas and a Happy New Year!

Hope to see you all back here in 2009!
Post a reply Read 14 posts View GT2000's info 14 Posts
GTVault downtime Posted by Kerr 11/29/2008 11:45 PM
My apologies go out to all GTVault users for the recent downtime. I have been away on vacation, and it so happens that my domain expired during that time. My information on file changed as I'd moved since the last renewal, so my automatic renewal failed and control went to my registrar. I got things cleared up this evening, so access should be restored worldwide in a few hours.

Post a reply Read 9 posts View Kerr's info 9 Posts
E3: Gran Turismo 5 in 2010 Updated by GT2000 07/24/2008 5:22 AM
The news comes from GTPlanet

In a very interesting statement at E3 today, GT series creator Kazunori Yamauchi brought us both good and bad news. The good news is that he confirmed that the Polyphony Digital team was focusing nearly all of their efforts on Gran Turismo 5 Prologue, working hard to bring us features like vehicular damage, private online races, new tracks, and more cars. Of course, there ain’t no such thing as a free lunch, and he added that these updates could push the full version of Gran Turismo 5 back into 2010. He also confirmed that Gran Turismo Mobile, for the PSP, is still in “active development” but probably not be released until after Gran Turismo 5 (in other words, 2011).

In other news:
I now have the new Driving Foce GT Wheel from Logitech for use with my PS3 games.
Post a reply Read 36 posts View GT2000's info 36 Posts
Codemasters snaps up Formula One licence Posted by GT2000 05/09/2008 12:16 PM
UK publisher to unleash a new generation of F1 games across all formats. Previously a PlayStation-only franchise, Codemasters plans to take full advantage of its expertise in the racing genre and is terming the new F1 titles as the ‘jewel in the crown’ of its line up. The worldwide deal provides Codemasters with rights to feature all Grand Prix circuits, Formula One teams, cars, and driver likenesses, and marks a return for the franchise after a two year absence.

The FIA Formula One World Championship games will be developed using an evolution of Codemasters’ existing EGO Game Technology Engine, with the first title expected to emerge in 2009 across the full range of console, handheld and PC formats.

Its about time! Might be worth buying an F1 game again now.
Post a reply Read 4 posts View GT2000's info 4 Posts
Race Driver: GRID Updated by GT2000 05/09/2008 5:05 AM
Codemasters is offering a demo of Race Driver: GRID via Xbox Live and the PlayStation Network.

Already tested the PS3 demo and there is no wheel support. The game its self isn't looking to bad at all. Its running on the updated (NEON?) DIRT engine. It has 3 events. One is a mustang race, the other is a BMW race and the last one is a drift event. The drift event is done well if you like that sort of thing but it didn't do much for me.

Race Driver: GRID is due for release on PS3, 360, PC and DS in June.
Post a reply Read 2 posts View GT2000's info 2 Posts
Anyone have the NA release of GT5P? Updated by Kerr 04/17/2008 6:06 AM
Does anyone have it? I never bother with pre-orders, so I'm going to head to one of the local stores sometime today to hopefully grab a copy. From what I've read over at gtplanet, a very few people were able to get the game yesterday, with most retailers reporting today as their street date. I believe the PSN version comes online tomorrow, but I'll be damned if I'm going to pay $40 USD for something I can't hold in my hand.

I found it after work at Game Stop. Big Grin
Post a reply Read 32 posts View Kerr's info 32 Posts
SCEA Announces GT5 Prologue US/C Features and Details Updated by MasterGT 03/11/2008 6:28 PM
Vehicles, Tracks and Additional Features Confirmed for Gran Turismo(TM)5 Prologue in North America

Famed Racing Franchise's 5th Installment Will Include Over 60 Vehicles, Six Tracks
and a Host of Additional Features for North American PLAYSTATION(R)3 Users

FOSTER CITY, Calif., March 6 /PRNewswire/ -- Sony Computer
Entertainment America Inc. (SCEA) announced today the robust vehicle
roster, track list and a host of additional features for the April 17 North
availability of Gran Turismo(TM)5 Prologue, exclusively on
PLAYSTATION(R)3 (PS3(TM)). Gran Turismo 5 Prologue is the latest
installment of the billion dollar selling racing franchise and intense
precursor to Gran Turismo(TM)5. Headlining the roster of over 60 vehicles
and 14 additional tuned cars is the Ferrari 599, the Nissan GT-R and the
Audi R8 4.2 FSI R Tronic. Players can race these cars and many more around
six meticulously rendered tracks, including Daytona International
Speedway(R), London City track and a series favorite, High Speed Ring.
Furthermore, additional features will be available to North American
consumers, including a Drift Mode, Car Tuning, two-player split screen
and a new set of offline and online Race Events.

"This impressive vehicle lineup and the additional features that cater
to North American racing fans are great compliments to Gran Turismo 5
Prologue's stunning 1080p graphics and revolutionary online features," said
Scott A. Steinberg, vice president, product marketing, SCEA. "Fans are sure
to be pleased with the first Gran Turismo product for sale on PLAYSTATION

Vehicle Roster

Acura NSX '91
Alfa Romeo 147 TI 2.0 TWIN SPARK '06
Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
Amuse S2000 GT1 Turbo
Amuse/Opera Performance Gran Turismo 350Z RS
Art Morrison Corvette'60
Aston Martin DB9 Coupe '06
Audi R8 4.2 FSI R tronic '07
Audi TT Coupe 3.2 quattro '07
Blitz Dunlop ER34 '07
BMW 135i Coupe '07
BMW 135tii '08
BMW M3 Coupe '07
BMW Z4 '03
Chevrolet Corvette Z06 (C6) Tuned Car
Chevrolet Corvette Z06 '06
Citroen C4 Coupe 2.0VTS '06
Clio Renault Sport V6 24V Tuned Car
Daihatsu Copen Active Top '02
Daihatsu OFC-1 '07
Dodge Viper GTS
Dodge Viper SRT10 Coupe
Dodge Viper SRT10 Coupe Tuned Car
Ferrari 512BB '76
Ferrari 599 '06
Ferrari F40 '92
Ferrari F430 '06
Ford Focus ST '06
Ford GT '05
Ford GT Tuned Car
Ford Mustang V8 GT Coupe Premium '07
Honda Integra TYPE R '04
Honda NSX Type R '02
Jaguar XK Coupe '06
Lancia Delta HF Integrale Evoluzione '91
Lexus IS F '07
Lexus IS F Tuned Car
Lotus Elise 111R '04
Lotus Elise 111R Tuned Car
Lotus Elise '96
Lotus Elise Tuned Car
Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
Mazda RX-7 (FD) Special Tuned Car
Mazda RX-7 Spirit R Type A (FD) '02
Mazda RX-7 Spirit R Type A (FD) Tuned Car
Mazda RX-8 Type S '03
Mercedes-Benz SL 55 AMG '02
Mine's BNR34 Skyline GT-R N1 base '06
Mini Cooper-S '06
Mitsubishi Lancer Evolution IX GSR '05
Mitsubishi Lancer Evolution X GSR Premium Package '07
Mitsubishi Lancer Evolution X GSR Tuned Car
Mitsubishi Lancer Evolution IX GSR Tuned Car
Nissan Fairlady Z Version S '07
Nissan GT-R '07
Nissan GT-R Proto '05
Nissan Skyline Coupe (V36) Tuned Car
Nissan Skyline Coupe 370GT Type SP '07
Nissan Skyline Coupe Concept '07
Nissan Skyline GT-R V-spec II Nur '02
Nissan Skyline Sedan 350GT Type SP '06
Peugeot 207GTI '07
Peugeot 307cc Premium AVN '04
RE Amemiya FD3S RX-7
Renault Clio Renault Sport V6 24V '00
Subaru Impreza Sedan WRX STI spec C Type RA '05
Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
Suzuki Cappuccino '95
Suzuki Cappuccino Tuned Car
Suzuki Cervo SR '07
Suzuki Swift Sport '07
Suzuki Swift Sport Tuned Car
TVR Tamora '02
TVR Tuscan Speed 6 '00
Volkswagen Golf GTI '01
Volkswagen Golf V GTI '05

Track List

Gran Turismo 5 Prologue will feature six tracks, each with two track

Suzuka Circuit Eiger Nordwand
Fuji Speedway London City Track
Daytona International Speedway(R) High Speed Ring

Gran Turismo 5 Prologue Additional Features for North America

-- Drift Mode -- The player's drifting technique is measured based on
drift angles, racing lines, and speeds within evaluation zones located
at various turns on the course.
-- In Depth Car Tuning -- Players have the ability to adjust the
vehicle's performance, including power, weight, tires and suspension.
-- Two-player Split Screen Racing -- Allows players to race head-to-head
against friends and foes offline.
-- New Race Events -- New racing events and time trials are available for
players to race both offline and online. Gran Turismo 5 Prologue
supports up to 16 players racing online simultaneously.

Gran Turismo 5 Prologue will feature various innovative and
revolutionary modes to harness the PS3's capabilities while further
developing an automotive lifestyle and global community. Among them is Gran
Turismo(TM)TV, a new dedicated online channel available exclusively from
PLAYSTATION(R)Network that delivers worldwide motorsport programming and
manufacturer content. A new in-cockpit view features real-time gauges and
human animations that accurately represent the true performance and
handling of each vehicle. More dynamic and adjustable Artificial
Intelligence, a user homepage called My Page and a new physics engine round
out some of the other features players can expect in Gran Turismo 5
Prologue. To extend the realistic driving experience, Prologue is also
compatible with the new DUALSHOCK(R)3 wireless controller, which has
vibration functionality.

Gran Turismo 5 Prologue will be available for $39.99 SRP on Blu-ray
Disc(TM) (BD) and as a download via PLAYSTATION(R)Store. The BD version
will offer added value with an exclusive behind-the-scenes High Definition
(HD) video feature called "Beyond the Apex".
Post a reply Read 22 posts View MasterGT's info 22 Posts
When arcades were cool Updated by Kerr 02/21/2008 11:20 PM
So do any of you tweens sit up at night wondering with that prepubescent innocence what an old fashioned video arcade looks like? I know there's a ton of you, and you're in luck. I found this site today which is about this guy's arcade full of restored game consoles from the 70's and 80's. For those around at the time, there's some really choice games in there. Apparently he does all of the restoral work himself. Impressive. One of my favorites was the cockpit version of Star Wars. Check it out.
Post a reply Read 2 posts View Kerr's info 2 Posts
Member Login
Currently Online
GT Links
Auto Links