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Welcome to the Gran Turismo Tuners Vault. We host the most comprehensive tuning database for Gran Turismo players on the web. Take a look around and try out some setups. Please register to post setups or comments - it's free.
Gran Turismo 4 screenshots Updated by Kerr 05/19/2003 8:55 PM
I found a couple screenshots of Gran Turismo 4 in an E3 update over at CNN/Money. Click here and then click on the link that reads "Launch Pop-Up Gallery" on the right hand side. The graphics look very impressive, especially the aerial shot.

Here is another link with 7 pics (posted by youpey)

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Sony shafts iLink users! Updated by Kerr 04/15/2003 11:56 AM
I was reading up on the latest news on and came across an article about Sony just finishing their first major redesign of the PS2 console since it's release. There were a number of great features in the redesign, including DVD-R/RW and DVD+R/RW capability, progressive scan output, and an integrated infrared receiver for remote control.

Now for the bad news - the Firewire (IEEE 1394) port used for iLinking up to six PS2's is being dropped! If you don't yet have a PS2 and want one that you can network, run out and get one now before the redesign hits the states.
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Pics from the auto show Updated by Kerr 06/22/2005 1:10 AM
There are two major auto shows that take place each year in Kansas City. The busiest and least entertaining is the K.C. Auto Show which has all the new cars and some minimal concept work from the major automakers. The second is the World of Wheels show. The World of Wheels typically caters to the custom crowd, and this year was no exception. I snapped some pics of the more memorable cars.... enjoy.

Z28 Cobra Smokey Willy's 300ZX Cycle Roadster Headers Surprise
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Enhancements galore Updated by Kerr 03/08/2003 6:11 PM
I've been working on a vast array of enhancements for for some time. I finally uploaded many of them today. Here are the highlights:

  • Added Tires, NA Tune, Turbo, Intercooler, HP, and Muffler to the Setup Form. All old setups are backward compatible and can be updated with the additional information if you want to do so. I went to the trouble of verifying what mods were available for every car in the game, and have implemented the necessary checks in the Setup Form so that invalid selections cannot be made.
  • Changed database platforms to SQL Server 2000. The main difference you guys will see is an increase in performance during peak hours.
  • Added the ability to search by Username or E-mail address on the Members page. If you like a certain tuner, you can now find them very easily instead of having to just filter by letter.
  • Changed much of the cosmetics of the site. While I retained the general color scheme, I have changed the appearance of lists so they alternate colors and are easier to read. I've made many changes which are more sublte yet make things easier to look at and navigate.
There are probably a lot of things I'm forgetting and a lot more things I'd like to do, but I wanted to get the setup enhancements out there. The new additions will cut down on a lot of repetitive questions I've seen pop up in setup comments.

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Donations Posted by Kerr 02/13/2003 8:54 PM
I've had the PayPal donation link up since last Thanksgiving and I just received my first donation today from one of our newest tuners, unbound. Thanks to unbound for contributing, I hope you enjoy the site!

And for the 2000+ rest of you cheapa$$es out there, don't hesitate to follow suit!
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Still popular Updated by Kerr 02/04/2003 10:17 AM
It's amazing how this site continues to be popular even as GT3's lifecycle as a game is getting inevitably closer to the end. GTVault still averages 150k-200k hits a month. While the stream of setups has tapered off slowly, there are now enough setups for you drifters, 1000m dragsters, and everything in between to keep everyone busy. Kudos to all the top tuners, especially the ones who take time to fine tune every aspect of their vehicle for everyone else's benefit.

On a personal level, I must say I haven't played GT3 consistently since last July. In programming GTVault during the 4th quarter of 2001, I spent a ton of time testing limits in the game to the point that every time I turned my PS2 on it seemed almost clinical rather than fun. For whatever reason, I've never regained my desire to pursue GT3 any further. It is mostly due to the fact that I am an avid PC gamer and will continue to do the majority of my gaming on a PC for the forseeable future. IMO, PC gaming is the most enveloping experience you can come across from both the technological and depth of play standpoints.

Some of you may disagree, but this is coming from a guy that grew up playing the old PONG machines, Atari 2600 / 5200 / 7800, ColecoVision, Intellivision, Odyssey (can you believe that thing ran on BATTERIES?) and everything in between. I also gamed on just about every computer system available from the late 70's on, like the TI 99/4A, Commodore VIC20 / 64 / Amiga, Atari 400 / 800 / 1200XL / 520ST / 1040ST (anyone remember Silent Service?), Apple II, and of course x86 based PCs. Hell, I remember I used to get this Atari programmer magazine in the mail that had a bunch of game code in the back sometimes.... in Assembly Language! I'd sit there for hours punching in code and, damnit if you got one bit wrong the whole thing would bomb on you. Now you can just download the latest PC / Xbox / PS2 game, and with minimal effort, pirate all day long. Where's the fun in that? I see punching in a copious amount of gibberish for a week only to play a Breakout clone as a much more rewarding experience!

But back to my original point. PC gaming has and will always be the frontrunner to consoles in terms of technology and immersive gameplay. I can replace my AGP card in my PC to keep the graphics platform up to date, whereas consoles have never taken this much of a modular approach. In fact, almost every major console add-on that I can remember bombed in the worst way. Anyone remember that shitty little robot or running pad that came with the old NES? How about Sega CD? N64DD? Some of them were borne of really great ideas, but the market remains primarily the same. Once console gamers blow their wad on the console itself, it's games (and maybe some controllers and memory cards) from there on out. The PS2 runs on a 300Mhz chip! It's only two years old and already I can buy a computer that is literally 10x the raw clock speed. Granted, the graphics and memory pipelines in the PS2 are tuned specifically for gaming, but so is my PC.

It is because of this lack of modularity and the continued failed attempts to get the console market to adopt this philosophy that you see the disparity between PC and console games today. Sure you can play some of the newer games in progressive HD mode, but you still can't touch 1600x1200 @ 100Hz refresh rate. While technology in consoles may always be a step behind, console adoption by PC gamers is about to take a big upswing with integrated broadband access.

XBox gamers are discovering how much fun it is to play online with a high speed connection - something PC gamers have enjoyed for almost four years now. Sony has their little Ethernet add-in, so it's only going to blow up from there. This new connectivity brings with it many benefits as well as some possible el crapo side effects. PC gamers, while they might enjoy the best technology, have to put up with games released before they were thoroughly play tested. Buggy games and constant patches are a way of life for PC gamers. Historically, console gamers have never had an outlet with which to obtain downloaded patches. Trust me, this factor has saved console gamers from a good deal of the "Let's shove this piece of crap out the door yesterday!" approach to game development. If a buggy console game came out, you just put it down and played another. Sorry folks, those days are numbered, thanks to M$ and their ingenious Xbox with integrated hard drive!

But, the positive effects of online broadband only play are enormous! Think about playing a game much more advanced than GT3... only it's entirely online! The PS2 has limited networking capabilities if you want to fork out the $$$ for Firewire cables and a hub. I've played this way a number of times, and if I could play this way all the time, I'd be playing GT3 right now instead of SimCity 4 or UT2003. Who knows, maybe Sony will code in a way to trade cars/setups for the new installment of GT. I guess that would render a site like GTVault somewhat useless, eh? While the console industry will probably never see as much modularity as the PC industry, the face of gaming is changing forever -- all thanks to us dedicated PC gamers!

I know I got long winded with this, but if you made it this far without having to take a piss or wanting to beat me senseless then I'd like to know what you think about the PC vs. Console gaming cultures. Kerr
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Moving sucks... Updated by Kerr 12/12/2002 11:15 PM
As I type this, my computers are the only electronics I have left to unhook before I move across town. I moved a year ago and it seems like I just got unpacked. It turns out I can't get DSL for 7 business days after my phone line is hooked up so I'm going to be out of commission for awhile. Any of you tuners using broadband know that going back to dial-up, even for a short time, is about as appealing as whacking off your left nut. So, I'll just do without for awhile while I hook all my other stuff up.

Happy Holidays--
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New Feature: Race Events Updated by Kerr 12/06/2002 11:02 PM
Hi folks, I just implemented a new feature on the site called Race Events. I've looked at the offerings of many other sites, and while some may have fancy pictures of cars and such, they don't offer anything nearly as comprehensive as this.

I have cross referenced all events and their associated details with tracks and cars. You can access all of the following information with just a couple mouse clicks:

  • Full 1st - 6th place winnings and/or Grand Prize details for each event
  • Information on all restrictions that may be placed on an event INCLUDING restrictions to racing specific cars
  • Detailed race information including track, number of laps, race length and total event length
  • And of course, Prize cars associated with each event
I hope those of you who are looking for event info find this new tool helpful. Take a look and let me know what you think.

Coming Soon: The most comprehensive information on the cars in GT3 available on the web.

Later - Kerr
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GTVault is one year old! Updated by Kerr 11/29/2002 3:34 PM
I just remembered that GTVault is one year old today. The site, in form, has changed a lot since I started, but the basic premise is the same as it was when I went online one year ago. We now have quite a collection of setups, of which there are quite a few excellent ones to choose from.

I may have some pretty significant changes and additions coming to the site soon. One idea isn't so original but another one is, so I'll keep you posted when/if these things come to fruition.

Take it easy-
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GT Concept NTSC anyone??? Updated by Kerr 10/07/2002 9:07 PM
Hey folks, as you may have noticed I haven't been making many updates to the site lately. This is namely because I've been too busy to do much gaming, and when I have been gaming it's been on UT2003, Dungeon Siege, D2 or Need for Speed: Hot Pursuit 2. Anyway, the site pretty much runs on the members activity to begin with. Another main reason I've been holding off on doing anything is because I kept waiting for GT Concept to come out so I'd have a new game to build another section of the site around. I was curious so I got to reading today and found some reviews on the PAL version of GT Concept. Firstly, when the hell is this game coming out in the States? It turns out that Concept is pretty much just an arcade game with little to no tuning capabilities built in.

Someone correct me if I'm wrong, but that's pretty much what I gather from the following two reviews: review review

I don't know about you guys, but this looks pretty disappointing for true fans of the GT series. I've always looked to the GT series when I wanted to play a game that required a little more skill than the typical arcade racer. I can think of quite a few PC based racing sims that are much harder than the GT series, but on consoles the GT series has been the only real choice for people wanting a little sim-like challenge. I guess we'll all have to bide our time for the next 'real' installment of Gran Turismo, eh?

I don't know about you guys but I think PD should've left the arcade games to the likes of EA. It will be interesting to see how this latest installment fares in the units sold category. What do you think?

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