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Vote for Setup 7851    New Setup for Polyphony Digital Formula Gran Turismo      
Setup ID
Tuner
Make
Car
Model Year
Track
Votes
Views
Horsepower
Best Lap
Date Entered
Last Modified
7851
2004
Road Setup
28
34020
904
 
06/29/2009 3:10 AM
02/01/2013 5:18 AM  
Muffler Racing Suspension Racing
Racing Chip Normal Transmission Full Customize
NA Tune None Clutch Standard
Front Tires R3 - Medium Flywheel Standard
Rear Tires R3 - Medium Carbon Driveshaft None
Nitrous None GT Auto - Wing None
Turbine Kit None Limited Slip Full Customize
Intercooler None AYC None
Supercharger None VCD None
Brakes Normal Weight Reduction None
Brake Controller Equipped Increase Rigidity None
Setup Item Front Rear Setup Item Front Rear
Spring Rate 15.2 15.0 Stabilizers
Ride Height 55 55 Brake Balance 3 3
Shock Absorbers Downforce 65 98
Shock Bound 4 5 LSD Init. Torque 10
Shock Rebound 6 7 LSD Acceleration 35
Camber Angle 1.0 0.5 LSD Deceleration 25
Toe Angle 0 -4 Nitrous
1st 2nd 3rd 4th 5th 6th Final Auto Set
3.360 1
ASM
Oversteer
ASM
Understeer
TCS Ballast
Balance
Ballast
Weight
AYC VCD
0 0 6 50
This is part 1 of 15 in my B-spec the FGT series tune. (In order to get this car you must first win the Nürburgring 24 hours Endurance event in the Endurance Hall - see my setup for the Opel Calibra - http://www.gtvault.com/gt4/setup-view/s_sid::7715/Opel-Calibra-Touring-Car/)
The first round is Tokyo 246 - 60 laps.
I did a 1'13.560 in practice to put the car on pole position - but B-spec can do low 1'19.XXX's and it has done a 1'18.190 in the race.
OK, this tune gets B-spec to run 10 lap stints, rather than 9 the other AI do. The car has almost perfect even tire wear between front and rear.
The best way to run the race is to:
Start B-spec on speed 3 (it can be from 6th place, but 1st is better) until the first pitstop (which should be a lap after the AI -10) and change tires but DO NOT refuel. This is an option in the menu as you come into the pits. Once B-spec is back on the track, put him onto speed 4 after 2 laps, until the next pitstop (lap 20). At this pitstop, only refuel the car to 37-40 litres (whatever unit it is) and leave B-spec on speed 4. Repeat for the rest of the race, and not only should your B-spec driver be winning the race on outright pace, it should be fastest on pitstop time, and it has to do 1 less pitstop than the AI, meaning that it is almost guaranteed to win!! The key to this strategy is the fuel management, as it allows B-spec to go faster, AND to preserve fuel and tires, allowing it to push harder. The results of my test with this tune (starting from 6th):
(ME) ......1st..........1:23'25.565
(AI).......2nd ...........+1'06.473
As I said, almost guaranteed to win at Tokyo R246. I am not sure if I mentioned this, each race is worth 100,000 credits, the championship 3,000,000 credits, and to get this car in the Nürburgring 24 hours you also win 1,200,000 credits. Total: 5,700,000 credits, an F1 car, and a Sauber C9 race car!!

Enjoy,
StigsTC

The other races will appear as posts on this tune, but I will have an edit note here in the notes.

EDIT#1 Twin Ring Motegi Super Speedway (round 2) setup- see post #4
EDIT#2 New York (Round 3) setup - see post #6
EDIT#3 High Speed Ring (Round 4) setup - see post #7
EDIT#4 Grand Valley Speedway (Round 5) setup - see post #12
EDIT#5 Circuit de La Sarthe I (Round 6) setup - see post #15
EDIT#8 Circuit de La Sarthe I 24 hour race - see post #15 (Bottom)
EDIT#6 Cote d' Azur (Round 7) setup - see post #19
EDIT#7 Seoul Central (Round 8) setup - see post #27
EDIT#9 Infineon Raceway Sports car course (Round 9) setup - see post #28
EDIT#10 Round 9 (Option 2) Pit strategy - see post #31
EDIT#11 Inifineon Raceway sports car course 2h 45 min endurance - see post #31
EDIT#12 Mazda Raceway Laguna Seca (Round 10) setup - see post #36
EDIT#12 Mazda Raceway Laguna Seca (Round 10) results - see post #37
EDIT#13 Twin Ring Motegi - Road Course (Round 11) setup - see post #38
EDIT#14 Nürburgring Nordschleife (Round 12) setup - see post #45
EDIT#15 El Capitan (Round 13) setup - see post #48 ...................(13/12/2009)
EDIT#16 Fuji Speedway 2005 (Round 14) setup - see post #53........(05/01/2010)
(07/03/2010) - reposted due to request.
EDIT#17 Suzuka (Round 15) setup - see post #63.......................(08/03.2010)
(01/02/2013) - Fixed some spelling errors that had been annoying me for a while.

Its been a great challenge and great fun trying to create a full schedule B-spec guide, and I hope many of you can benefit from it as much as I have.
StigsTC

The following are the various Races I believed there was more time to come out of, and decided to go back and re-tune them. However I am leaving the originals in as this is all part of a process as I learned about the car and B-spec.

EDIT#18 Tokyo R246 redux (Round 1) setup/strategy - see post #64 (12/03/2010)
EDIT#19 T R Motegi SS Redux (Round2) setup/strategy - post #66 (14/03/2010)
EDIT#20 New York Redux (Round 3) setup/strategy - see post #67 (19/03/2010)
EDIT#21 The FGT in Review (Whole Championship) - see post #68 (06/04/2010)
EDIT#25 Seoul Central Redux (Round 8) setup/strategy - see post 98 (10/04/2011)

Just in case you aren't sure that your B-spec is up to the job of cutting through the pack from sixth place on the grid, to win in style, you can always qualify for each race in the series. When on the race menu screen, choose practice mode, which is actually qualifying, and is the same in all race series. If you set the fastest time here, you will start from first place.

EDIT#22 Tokyo R246 A-spec QUALIFYING setup - see post #78 (12/06/2010)
EDIT#23 Twin Ring Motegi SS A-spec Qualifying setup - see post #79 (14/06/2010)
EDIT#24 New York A-spec Qualifying setup - see post #80 (16/06/2010)

PSN: Cuddles-X
Joined: 01/17/2009
Last on: 02/21/2014
Setups: 43
Posts: 538
Posted 06/29/2009 5:15 AM Post a reply Quote this post View Brette's info
Wow if this is part 1 of 15 theres going to be alot of EDITS on this unless you do that Post thing, which i presume you will. I really can't be bothered to do that. Honestly this is the only championship in extreme cup i have to finsh, but it's so bloody long.
My Cars:
- 1985 Nissan Gazelle S12 (Drift Pig),
- 1987 Nissan Be-1 w/canvas roof, and a parts car

PSN:
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Posts: 171
Posted 06/29/2009 9:24 AM Post a reply Quote this post View Dotini2001's info
Good effort here, Stigs!

I have previously B-specc'd this series and can attest to the fact that for best results the setup must change between the races. I have also A-specc'd this series. Sometimes with the 2J or Pescarolo-Judd, but usually with the FGT. I have never published my FGT setup, but here are a few quick observations:

- There is a great need for what you are attempting, a full schedule B-spec guide.
- A setup that works well at Suzuka will generally work well at most, but not all other tracks.
- Generally very soft springs and moderately high ride heights help with the drivability in A-spec for most of us mere humans.

Keep up the good works,
Dotini

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 06/29/2009 9:38 AM Post a reply Quote this post View StigsTibecuadorianco's info
Thankyou for the kind words Dotini, however some credit must go to you for:
A. The inspiration to go do something like this, your mastery at tuning for 200 A-spec points convinced me that it is possible to make B-spec Bob a winner.
B. There are many handy little tunning tips and advice that you have given me over the last 6 months that are ound in the setup, however not in the most convetional sense always...
C. The importance to truly, fully setup a car for each event is the greatest nugget of wisdom, and I owe it to you.
Now, I had no idea Suzuka played such a key role, I must now go test to make sure!! Well, maybe later, 7 days away, as is almost customary with every holiday! This makes me want to finish my Xanavi GTR- Real Circuit Tours 200 A-spec setup, but B-spec-ing the FGT is much harder than that!! Big Grin
See you around,
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Twin Ring Motegi Super Speedway Setup
Updated 07/06/2009 1:45 AM Post a reply Quote this post View StigsTibecuadorianco's info
Round 2 of the FGT championship takes you to the Twin Ring Motei Super Speedway - an oval track.
The biggest issue with this race is the effect of a slipstream, and how quickly B-spec can lose time to the AI, or how much time the AI gain in B-spec's slipstream - it never seems to go your way...
However, with the lower downforce levels, this is not so much of an issue, and with the reduced camber and slightly softer sprnigs B-spec uses the tires less aggresively, taking 2 less pitstops than the AI, with 1 pitstop meaning about 1 lap and 3 seconds - hence the greater than 2 lap winning margin.
The only changes you need to make to the setup for Tokyo R246 (round 1) are:
Change the 7th gear to 1.837
Drop the TCS to 5
During the race B-spec should initially do 12 laps a stint, before light fuel means he can go 13, however, in order to enjoy the 2 pitstop advantage you MUST specifically fill B-spec's fuel tank, rather than let it be full. For this race you can avoid re-fuelling for the first 2 stops, and you only have to fill the tank to 25 to make a 13 lap stint. 25 is a slightly over-calculated number, meaning, you may possibly put LESS fuel into the car if your B-spec driver is more fuel efficient than mine, but 25 should get most if not all B-spec drivers to 13 laps. Just a note, being in an AI's slipstream reduces fuel consumption, if you choose to try to short fuel your B-spec that may help you. This is the strategy I used:
Speed 4 always!!!
12 NO FUEL
24 NO FUEL
36 Fill to 25
49 Fill to 25
62 Fill to 25
75 Fill to 25
88 Fill to 25
101 Fill to 25
114 Fill to 25
127 END OF RACE

Race time:
1:03’25.077
Margin of Victory:
- 2 laps

Hope you enjoy success,
StigsTC
(The original thankyou to my brother and his I-phone, with internet tethering still stands)
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: Cuddles-X
Joined: 01/17/2009
Last on: 02/21/2014
Setups: 43
Posts: 538
Posted 07/05/2009 5:08 AM Post a reply Quote this post View Brette's info
Imma give this 1 a thumbs up! I'll just wait until you add each note so that i can do it. This is going to be one helluva big help for me since i haven't done it yet and would never have use the time to do A-Spec on it, for now.
My Cars:
- 1985 Nissan Gazelle S12 (Drift Pig),
- 1987 Nissan Be-1 w/canvas roof, and a parts car

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
New York - Round 3
Updated 07/07/2009 12:32 AM Post a reply Quote this post View StigsTibecuadorianco's info
Firstly, I would like to thank "mylo23" and "Brette" for their respective votes, I shall do all 15 races.
New York, like Tokyo R246 and Motegi super speedway is another track dedicated to speed, infact most of the first half of the championship is. As with Motegi, fuel management, the effect of a slipstream and the effect of slower traffic will effect B-spec 's performance, but on ALL races I started from 6th and made B-spec do all the work, but qualifying B-spec higher than this is always helpful. This race is a little more tedious than the others, seeing as you only perform 1 less pitstop, but you are losing time throughout most of the race, until you get to put B-spec on speed 4, and let him loose. I found that from 6th on the grid B-spec got held up, A LOT by very slow AI, and lost loads of time on the first lao alone. But once you clear the slower traffic, get on your pit strategy, they become less of an issue until you begin to move forward through the field on speed 4. For this race I had to change the suspension a little, and to avoid confusion, I will show a complete suspension settings every time I change any component on it, so that, in order to tune for any specific race you don't have to go through each race to make all the changes needed, it'll make sense after about 10 edits...
..................Front........Back
Spring Rate ..13.8..........13.6
Ride Height....57............57
Shock Bound....4............6
shock rebound..5............7
Camber.........1.0..........0.5
Toe..............0.............-1
(Gear settings)
Gear Auto Set: 1
Final : 3.586

This is the pit stiop strategy I used for the race:
LAPS......Fuel...........B-spec speed
0 laps.....Start Race...Speed 3
10 laps....NO FUEL.....Speed 3
21 laps....Fill to 33......Speed 3
32 laps....Fill to 33......Speed 3
43 laps....Fill to 33......Speed 3
54 laps....Fill to 30......Speed 4 (AFTER YOU STOP ON LAP 54 PUT B-SPEC ON SPEED 4)
64 laps....Fill to 30......Speed 4
74 laps....End of race
Race Time: 1:42’37.563
Margin of Victory: 30-40 seconds.
Best Lap: 1’18.216

Enjoy another 100,000 credits, you are only 1/5th of the way there!!
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
High Speed Ring - Round 4
Posted 07/06/2009 5:18 AM Post a reply Quote this post View StigsTibecuadorianco's info
Hmm, what was I saying about 'high speed races'?
Well, the 77 lap High Speed Ring FGT race is more like the R246 race, in that it is pretty straight forward, B-spec is as quick if not faster than the AI at most times, and the slipstream plays a big role in the outcome of the race, if you are an AI driver, B-spec leaves them for dead.
There isn't really much to say about this race, B-spec can keep up during the first stint, then creates his advantage with car speed, and an eventual pitstop skip, meaning that B-spec ends up winning by over a lap. The only concerns I have are: The AI either blocking B-spec for a lot of the race, meaning that you must rely on the effect of one less pitstop, or the AI using B-spec as a top speed enhancer and keeping up. The second issue is the turns 3 and 4. High Speed Ring has 6 changes of direction, 3 and 4 are in the second sector, right after the end of the first sector. Essentially, when the tires heat up, B-spec goes to deep on the brakes into turn 3, runs wide, tries to get back onto the racing line before turn 4, starts turn 4 wide, oes off the track, and either hits the wall, spins or just goes slower than normal on the grass. I am yet to try a method of increasing the rear brake balance to 4 (from 3).
The only changes I made to the setup was changing the final gear ratio 3.300, otherwise there were no changes. The strategy I used was:
0....Start Race...Speed 3
10...NO FUEL.....Speed 4 (CHANGE TO SPEED 4 AT THIS PITSTOP)
20...Fill to 30.....Speed 4
30...Fill to 30.....Speed 4
40...Fill to 30.....Speed 4
50...Fill to 30.....Speed 4
60...Fill to 30.....Speed 4
70...Fill to 23.....Speed 4
77...End of Race

Race Time: 1:17’27.496
Margin of Victory: 1 lap
Enjoy, by now you should have at least a 16 point lead in the championship, if you are lucky 20
StigsTC
Grand Valley Speedway, coming soon!!
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
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Posts: 595
Good Luck tuning this car out at Nurburing
Posted 07/07/2009 12:27 PM Post a reply Quote this post View DjWess's info
StigsTibecuadorianco wrote:
Hmm, what was I saying about 'high speed races'?
Well, the 77 lap High Speed Ring FGT race is more like the R246 race, in that it is pretty straight forward, B-spec is as quick if not faster than the AI at most times, and the slipstream plays a big role in the outcome of the race, if you are an AI driver, B-spec leaves them for dead.
There isn't really much to say about this race, B-spec can keep up during the first stint, then creates his advantage with car speed, and an eventual pitstop skip, meaning that B-spec ends up winning by over a lap. The only concerns I have are: The AI either blocking B-spec for a lot of the race, meaning that you must rely on the effect of one less pitstop, or the AI using B-spec as a top speed enhancer and keeping up. The second issue is the turns 3 and 4. High Speed Ring has 6 changes of direction, 3 and 4 are in the second sector, right after the end of the first sector. Essentially, when the tires heat up, B-spec goes to deep on the brakes into turn 3, runs wide, tries to get back onto the racing line before turn 4, starts turn 4 wide, oes off the track, and either hits the wall, spins or just goes slower than normal on the grass. I am yet to try a method of increasing the rear brake balance to 4 (from 3).
The only changes I made to the setup was changing the final gear ratio 3.300, otherwise there were no changes. The strategy I used was:
0....Start Race...Speed 3
10...NO FUEL.....Speed 4 (CHANGE TO SPEED 4 AT THIS PITSTOP)
20...Fill to 30.....Speed 4
30...Fill to 30.....Speed 4
40...Fill to 30.....Speed 4
50...Fill to 30.....Speed 4
60...Fill to 30.....Speed 4
70...Fill to 23.....Speed 4
77...End of Race

Race Time: 1:17’27.496
Margin of Victory: 1 lap
Enjoy, by now you should have at least a 16 point lead in the championship, if you are lucky 20
StigsTC
Grand Valley Speedway, coming soon!!

This car woud love to have a tendancy to under and oversteer on the ring if the tires turn red real fast. Reason being that the rear toe is all the way out there plus on how soft the tires are to start out on anyways. I would love to contribute to this tune up as so long as I remember it
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
To qoute on this this is a great observation
Posted 07/07/2009 12:29 PM Post a reply Quote this post View DjWess's info
Dotini2001 wrote:
Good effort here, Stigs!

I have previously B-specc'd this series and can attest to the fact that for best results the setup must change between the races. I have also A-specc'd this series. Sometimes with the 2J or Pescarolo-Judd, but usually with the FGT. I have never published my FGT setup, but here are a few quick observations:

- There is a great need for what you are attempting, a full schedule B-spec guide.
- A setup that works well at Suzuka will generally work well at most, but not all other tracks.
- Generally very soft springs and moderately high ride heights help with the drivability in A-spec for most of us mere humans.

Keep up the good works,
Dotini
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 07/07/2009 10:00 PM Post a reply Quote this post View StigsTibecuadorianco's info
DjWess, have a look at the camber, ride height and spring rates of the latest suspension settings, this thing may just get onto a third lap before it wants to pit, however I don't think that is a good thing... Even so, I have a back-up plan if my B-spec is too stupid to drive fast enough, however it should have to come to that.
Seeing as you have great knowledge of the Nurburgring, what would a general starting point be? soft/stiff springs, damper bound/ rebound, balence of the car and suspension... You know what I mean, I just want to know a baseline for a setup and then I can tune to B-spec's needs.
That would be of great help when the time comes around, I'm halfway through the Sarthe I tune, I just need to post the Grand Valley tune.
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
Some things I hope will aid you
Posted 07/08/2009 2:58 AM Post a reply Quote this post View DjWess's info
1.) Don't have a negative toe for the car if you're trying to have b-spec bob run 3 laps and then pit.

2.) Always like you said pole position but it turns out the same anyways

3.) Start with the springs and the ride height

4.) Mess around with the ballast balance of the car if needed

This all I can think of around 1:58am
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
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Last on: 08/29/2016
Setups: 67
Posts: 1192
Grand Valley Speedway (Round 5)
Updated 04/02/2010 8:53 AM Post a reply Quote this post View StigsTibecuadorianco's info
Round 5 of the FGT championship takes you to Grand Valley Speedway, consisting of 62 laps of domination. B-spec doesn't have too much trouble keeping up with the AI, who don't even know what thier pit strategy is. The AI either pit after 6 or 7 laps, with the normal being 7 laps. B-spec can go for 8 laps, overall taking one less pit stop then the AI. There isn't really much to say about the event, other than B-spec being much faster than the AI with a better pit strategy. There are a few changes to be made to the car, as my spring rates get continually softer, as the ride height shifts with each race. The Ballast balence also changes. (See below)
..................Front........Back
Spring Rate ..12.7..........12.5
Ride Height....55............55
Shock Bound....4............5
shock rebound..5............6
Camber.........1.0..........0.5
Toe..............0.............-1
(Gear settings)
Gear Auto Set: 1
Final : 3.400
Brakes: 4/2
Ballast Balence +35

Strategy:
0....Start Race...Speed 4
7....NO FUEL.....Speed 4 (you should be in 1st before you pit by at least 5 seconds)
14...NO FUEL.....Speed 4 (you should re-enter in 2nd place)
22...Fill to 30.....Speed 4
30...Fill to 30.....Speed 4
38...Fill to 30.....Speed 4
46...Fill to 30.....Speed 4 (- 1 lap to all before pit, -1 lap to 6th & 5th after)
54...Fill to 30.....Speed 4
62...End of race

Race Time: 1:40’40.956
MOV - 1 lap + 61 seconds
BEST LAP: 1’31.280
AI Best Lap - 1'34.333 (+3.053)
Well, with 5 races done, your progress through the FGT championship should see you posses 5 gold trophies, 500,000 credits, and about 0.7% game completion.
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN:
Joined: 06/06/2009
Last on: 08/03/2010
Setups: 16
Posts: 250
Posted 07/09/2009 11:26 AM Post a reply Quote this post View Speedfreak09's info
Hi Everone!
I am so glad to be back Big Grin ...My laptop completly crashed, so I had no access to GTVault! I have so many setups to post it's rediculous! I'll start posting them tomarro! (Boy it seems like my time away from GTVault has really messed up my spelling!) LOL

[img:cc718427de]http://tinyurl.com/26y97rs[/img:cc718427de]




86.7% of GT4 Complete
Over 70,000 GT4 miles driven
-Speedfreak...Always givin' you great setups

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 07/09/2009 11:34 AM Post a reply Quote this post View StigsTibecuadorianco's info
Good to see you back Speedfreak, I was wondering where you were... But occasionally people seem to drop off the face of the earth.
Wow, you seem to have progressed about 13% since you were last on!! YOu must be having one heck of a summer break!
Well, good to see you back, I'm out for the next 1.5 to 2 days Disgusted, but, family does come first. See you around!
StigsTC
(I would be nice if you had actually commented on the tune... however it as been a while since you saw it, if at all!!) The Sarthe I tune is complete, however, as always I still need to do the right up... It has taken so long because of the stupid "wall-slam glitch", I've had Grand Valley done since Monday...
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Circuit de La Sarthe I (Round 6)
Updated 04/09/2010 9:12 PM Post a reply Quote this post View StigsTibecuadorianco's info
The 6th round of the championship leads to the last of the string of high speed tracks, with the feature of the track being the 6 km Mulsanne straight. The trouble with the Mulsanne straight is the annoying "wall-slam" glitch. As an AI or B-spec driver tries to drive down the straight, they vibrate the steering left and right trying to stay on the perfect line. This vibration lowers top speed, and is worsened by front grip, camber or toe in. This wears the front tires out much faster on all tracks. The Wall-slam glitch occurs when the vibration becomes too great, and the AI driver will turn left (or right) 100% lock into the wall until the car eventually slows to about 40km/h, and then continues to drive on. This happens most frequently in a slipstream, as the speeds reached are much higher. In order to glitch-proof the car and increase top speed, you must sacrifice corner speed and general lap time. This is all dependant on you individual B-spec driver, as a "wall-slam" glitch will cost you about 10-15 seconds depending where on the straight and in what direction it happens. For the tune I think I have created a glitch-proof setup, as it has the potential to ruin your race. The tune is a bit radical, but it should see you win the race comfortably, as the AI tend to glitch at least once every pitstop. Here is the tune:

..................Front........Back
Spring Rate ..11.5..........11.5
Ride Height....65............65
Shock Bound....2............3
shock rebound..3............4
Camber.........0.5..........0.5
Toe..............1.............-1
Downforce settings:
FRONT: 55....BACK: 88
(Gear settings)
Gear Auto Set: 1
Final : 3.400................7th gear: 1.838
Brakes: 2/4
Ballast Balence +50
This setup allowed me to go 4 laps instead of 3, to pit 2 less times than the AI, however, in order to stop the car wall-slaming, keeping the fuel tank heavy means there is less vibration, but it also means B-spec is also slower. The strategy I used:
0....Start Race...Speed 3
3....Fill to 80......Speed 3
7....Fill to 75......Speed 3
11...Fill to 70......Speed 3
15...Fill to 65......Speed 3
19...Fill to 60......Speed 3
23...End of Race
allowed me to finish the race in a total time of 1:19’07.176, a full 1’37.445 ahead of the nearest AI car, with a best lap of 3’14.157. Normally lap speed is proportional to glicthing, however with the brakes at 2/4 it saves the tires longer giving better times. The only reason this tune has taken so long, is because of the glitch, but from here on the race tunes are going to become less frequent, the holidays are nearly over...
Well, right now you should be 600,000 credits richer, but it gets better, we are only 40% of the way through!! (I am about 1,500,000 credits better off, I have to run each race 2-3 times)
StigsTC
This setup is also good for the Circuit de la sarthe I 24 hour race, with a best lap of 3'15.431 in clean air, and destroys the LMP cars, even with the occaisional wall-slam glitch. after 3 hours B-spec is almost 2 laps infront of the Nissan R92CP, an easy win. (you don't have to attend the stops, just leaving B-spec on speed 3 it will win with, or without you)
(different test) used downforce of 45/78 and final ratio of 3.350
Total Time 24:01'58.886
Total distance 412 laps
Mov 16 laps (to Nissan R92CP)
Best Lap 3'15.868

.................Sarthe II 24 hours test coming up...
DF of 45/73
Final Ratio of 3.300
distance at start - 31,115.9 km
Distance at end - 36, 945.5
Total Time - 24:03'05.859
Total Distance - 431(laps)
Mov - 6 laps (787B), 8 laps (Sauber C 9), 9 laps (XJ-R 9), 9 laps (Minolta), 13 laps (R89C)
Was 6 seconds behind the 787B, nearly 7 laps down! (6.97 laps)
Best Lap 3'05.879 (may have been faster) I ran a 2'54.921 so I don't know if B-spec went quicker.
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

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Camber
Updated 07/14/2009 7:01 AM Post a reply Quote this post View Brette's info
Oh yeah you know when you questioned me before how to tune camber? Well this is how i reckon you do it.

Camber as you know is the angle of the wheel either negative or positive yeah? Well if you want a very good griping car and cornering, you need the wheels to be as flat to the surface of the road as possible. (Negative is practicly only tunable on GT4)

The 2.0, 1.0 indicators in GT4 simply means that the camber has automaticaly changed due to YOU using a suspension thats not stock (Sport Suspension is based at 1.0, 0.5 i think and Racing Suspension is automaticly based at 2.0, 1.0). 0.0 in front and rear is completely flat and its not like anyone would use positive camber anyways since its stupid and wouldn't really help with the curvature of the road at all.

Now enough of the GT4 mistake people have said on GTVAULT before, as 2nd paragraph said if you want your car to be gripping and cornering at its best you need them to be flat as possible to the road. This cannot be ideal for every corner but you'll have to tune overall for the whole track. This can be very hard since GT4 doesn't have any graph showing the temp' of each tire on the road. You'll have to predict on your driving and replays in order to find the best camber on each track as it cannot be the same for all tracks.

But you can do this in another way without graphs. You know the tire wear display to the bottom left of the screen? Well do a couple of laps and try and even the tire temperatures so that each tire temperatures are getting hotter at the same time. Its alright if the left side is less hotter than the left on non reverse tracks, same goes for reverse except the right side now. If each tire changes colour at the same time without either the rear going redder faster than the front or on FF cars the front redder than the rear then you have achieved optimum tire grip. Of course with cars that lose grip faster in either areas of front or rear faster, camber adjustment cannot fix those major problems but only bring them as close as possible to a good balance on the track. So other factors such as mixed tire selection, better driving, toe angle, lsd, aids and other stuff related to the tires will add up to help balance this uneven tire wear better.

So by now the tires is made to be as flat as possible on the track thus better grip on the track. That's good but it will certainly lower grip life in enduros. So if you move the slider to the right a bit so that the wheel has a bit more angle than usual, this will increase tire life a bit due to lower temps' on the tire not touching the road but will more than likely decrease turn in and grip capabilities. So the idea with endurance tuning for camber i say is to use a ideal balance between grip and tire life.

This is very confusing maybe but picture this. Stand your bare feet on the hot road. Left side angled so bit is hot but not the other and right side is flat on. Of course the right side is more hot flat on but you get used to the heat much quicker and the left foot still feels bit good but not quite. You'll pick your right foot of the road sooner due to it being much more HOT! Same with tires alright?
My Cars:
- 1985 Nissan Gazelle S12 (Drift Pig),
- 1987 Nissan Be-1 w/canvas roof, and a parts car

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 07/14/2009 7:09 AM Post a reply Quote this post View StigsTibecuadorianco's info
Fantastic idea for tuning, however there is one flaw in your camber theory, the tire wear thing in the bottom left corner sees the tiny bit of wear on the inside edge as the total sum of the wear over the whole tyre. This essentially means that you will always wear the tire out more with more camber, and is VERY annoying (this is based on my experiances). I am not sure if you know, but I think V8's run something like 15 or 20 degrees of camber on the front tires... even with super hard tires I really doubt that they will do a race distance... from where I stand, if the tires had better durability, you would be able to tune camber more effectively. ALso, I have never really had any massive issues with camber, but the method you have described is a great idea for tuning challenge setups, I'll give that a try next time out! Meanwhile, with B-spec at the helm, more camber = more wear + more speed, less camber = less wear + less speed, rather dull, but accurate. That is why I have run 1.0/0.5 for these tunes, I want to run more camber but B-spec can't drive straight, the front tires wear out FAR too fast.
Thanks for the great idea!
StigsTC
(oh yeah, I started the last challenge how I normally tune, then did a MarkusXO soft stabilisers and shocks, and added similar to your previous levels of camber - it worked really well! Almost...)
Monte Carlo is almost done, but I know Seuol Central will be a while off...
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: Cuddles-X
Joined: 01/17/2009
Last on: 02/21/2014
Setups: 43
Posts: 538
Updated 07/14/2009 7:21 AM Post a reply Quote this post View Brette's info
True with the flaw. You can't exactly see it due to GT4. It was the only other way i could find that you could test the heat of the tires when tuning. But more camber may not mean more wear. But my theory isnt about simple add more for better cornering. Its about increased grip. Still about the endurance method, im not good with that stuff so im still unsure about it.
Probably 1.5 and 2.0 means 15 and 20 degrees?
My Cars:
- 1985 Nissan Gazelle S12 (Drift Pig),
- 1987 Nissan Be-1 w/canvas roof, and a parts car

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Cote d' Azur (Monaco) - Round 7
Updated 04/03/2010 1:54 AM Post a reply Quote this post View StigsTibecuadorianco's info
For round 7 we now come to the beautiful Monte Carlo, for the Monaco Grand Prix... Oh wait, due to licencing laws, the err, umm, Cote d' Azur race. Yeah, that'll do...
With the run of high speed races over, gear tuning plays a slightly bigger role, for you can acheive far greater acceleration with a better gearbox. Another aspect of this low speed race, is that there is less tire wear than usual, and allows you to use more front camber. With the ability to leave B-spec on speed 4, and to enjoy a faster pitstop strategy, B-spec is more than capable to win the race. The suspension settings are becomig easier to find, as B-spec seems more predictable on street circuits.
..................Front........Back
Spring Rate ..11.5..........11.5
Ride Height....65............65
Shock Bound....3............3
shock rebound..4............4
Camber.........1.5..........0.5
Toe..............0.............-1
Downforce settings:
FRONT: 65....BACK: 98
(Gear settings)
Gear Auto Set: 1
Final : 4.380
7th : 1.811 6th : 2.150 5th : 2.504 4th : 3.014 3rd : 3.749 2nd : 4.820 1st : 6.485
LSD: 30/40/30
Ballast Balence -50
I only just realised with this setup that with my gear ratios, the gearbox numbers may be different due to me only changing small bits of he gears, rather than re-tranny tricking it. So I re-did the tranny trick and specified all gears that I used (however they should be the set ones from the tranny trick - you should'nt have to change most of them)
Anyway, with the strategy below, B-spec was able to stretch his legs for most of the race, after being held up a little at the start behind the AI, otherwise the pit strategy means that B-spec is not really being held up by the AI at all, even when he is lapping the field, it just comes down to the pit strategy.
0 Start Race Speed 4
7 NO FUEL Speed 4
14 NO FUEL Speed 4
22 Fill to 23 Speed 4
30 Fill to 23 Speed 4
38 Fill to 23 Speed 4
46 Fill to 23 Speed 4
54 Fill to 23 Speed 4
62 Fill to 23 Speed 4
70 Fill to 17 Speed 4
78 End of Race
With the setup and subsequent strategy, here are the stats:
Race Time: 1:49’28.089,
Best lap : 1’19.788,
Margin of victroy : 1 lap.
To add to the challenges B-spec has, you take one more pitsop than the AI, even though you lose 20 seconds, but it makes the race easier on B-spec, as he spends less time in traffic
Round 8 at seuol Central is taking a while, but I'll have it done within the next month,
StigsTC
(Thats effectively half way everyone!!)
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
Hints on the "Ring".
Posted 07/24/2009 1:04 AM Post a reply Quote this post View DjWess's info
Hey Stigs, knowing that less fuel lightens your car as well as put a risk at running at 50mph when the gas is gone Nurburing is a step higher.

What I'd noticed while B-specing and A-specing on Nurburing (both practice and real), the tires wear out every 2 laps regardless, So out of the 15 laps don't pit for gas until your inbetween the 4th and 10th lap of the race.

Be warry though, your camber angle as well as your toe angle will be the deciding factor at this track as well as the LSD. I'll Continue running on this track untill the this race pops up.
Have fun while you race others. If you don't why are you racing in the first place?
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