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Vote for Setup 2928    New Setup for Mazda RX-7 Type RZ(J)      
Setup ID
Tuner
Make
Car
Model Year
Track
Votes
Views
Horsepower
Best Lap
Date Entered
Last Modified
2928
2000
Road Setup
0
3426
516
 
12/23/2004 7:38 PM
01/07/2005 5:56 AM  
Muffler Racing Suspension Full Customize
Racing Chip Transmission Unknown
NA Tune Clutch
Front Tires T8 - Super-soft Flywheel
Rear Tires T8 - Super-soft Carbon Driveshaft
Nitrous N/A GT Auto - Wing N/A
Turbine Kit Stage 3 Limited Slip Full Customize
Intercooler Racing AYC
Supercharger N/A VCD
Brakes Weight Reduction
Brake Controller Equipped Increase Rigidity N/A
Setup Item Front Rear Setup Item Front Rear
Spring Rate 13.5 11.5 Stabilizer 5 3
Ride Height 95 90 Brake Balance 18 15
Shock Absorbers Downforce
Shock Bound 6 4 LSD Init. Torque 25
Shock Rebound 9 7 LSD Acceleration 50
Camber Angle 5.0 2.0 LSD Deceleration 20
Toe Angle 0.5 0.0
1st 2nd 3rd 4th 5th 6th Final Auto Set
29
ASM TCS AYC VCD
 
Great all-round street/drift/circuit car setup, more street though. Aim for 1:46's at Grandd Valley and 1:09's at Deep Forrest.. Street is aimed at bumpy tracks like Deep Forrest and Trial Mountain.. My friend's and I are trying to put together some car match-up's with the formula being under 600HP unless it weighs over 1200kg, a top speed of around 270km/h on super softs running a 2-way diff (unless 4WD), no TCS or ASM and is great on Touge (mountain pass) runs.. turbo might be stage 2.. Spring's might need abit of work. Try this setup and just adjust the stabilizers to your driving style i.e more up front for faster turn-in or less at rear for more grip on exit. This setting is off the top of my head so I'd like some feed back and i'll fix it up soon.. We aren't looking for ball's out power 'coz driving technique and Touge Battle's are a major priority.. ala Initial D and Best Motoring International DVD's!!!

Friendly tips: I noticed alot of the setups are pretty crappy by the numbers so.. rebound should be stronger than bound and front shocks should be stronger than rear unless it's an MR.. same applies for springs. Though creating a stiffer rear end will all the car to slide and brake traction easily it doesn't neccessarily make the car fun to drive. If you look at setups for D1 drift cars they are still setup with the right theory in mind which is that as you brake weight shifts to the front therefore the front should be stiffer than the rear. Driving Technique and car control is of greatest importannce! read the setup tips in gt3 or more importantly read some setup guides. remember GT is a real driving simulator so whatever applies to the real world applies to this amazing game!!

I hope this helps everyone.. To the Touge and keep sliding!..

PSN:
Joined: 04/07/2004
Last on: 10/24/2005
Setups: 6
Posts: 29
i'll try it
Posted 12/24/2004 2:37 PM Post a reply Quote this post View kizyaki's info
This setup looks to me like it will have lots of understeer with the stiffer front than rear, at least its different from what i always did. Maybe the supersoft tires help, and i never use the supersoft tires because i almost never play multiplayer. I do agree with you that cars (FR) should have stiffer fronts than rears, but i don't think (yet) that this would work well in the video game, since the physics are video game like, you know (with all the tires except the simulation ones).

PSN:
Joined: 04/07/2004
Last on: 10/24/2005
Setups: 6
Posts: 29
nice job
Posted 12/24/2004 6:15 PM Post a reply Quote this post View kizyaki's info
The car has great control and goes fast even with the midium tires that i put on it. Great job man, thanks!

PSN:
Joined: 10/31/2004
Last on: 10/31/2006
Setups: 8
Posts: 19
agreed.
Posted 12/26/2004 2:35 AM Post a reply Quote this post View smltwnzer0's info
Finally! Someone who agrees with me... many of those acclaimed setups have strange suspension numbers... I like your setup, though there aren't enough of em! Keep it up... perhaps I'll begin sharing my own setups...

PSN:
Joined: 12/23/2004
Last on: 12/19/2008
Setups: 5
Posts: 11
Balance is the key..
Posted 12/26/2004 7:42 PM Post a reply Quote this post View KaiZen's info
Thanks for the feedback guys!.. what times did you's get on deep forrest and Grand Valley? They are my test tracks because of Grand Valleys technical layout with it's quick switchbacks and constant change of direction at all speeds. Definately my favourite drift track because it has a corner for everyone; slow, medium and fast. Then Deep Forrest for it's Touge feel, camber changes, inclines and declines, and bumpy surface. Power is definately not a factor here if you can learn to attack the course right.

Balance is the key!..

Let's try to get some car match-ups together following a certain formula so the multiplayer is more fun!.. an NSX fully tuned is a good match for the RS and RZ.. RS more because it feels softer with these settings with it's heavier weight on Deep Forrest.. RZ is slightly more of a circuit racer..

Thanks again guys.. I'll be adding more soon..

PSN:
Joined: 04/07/2004
Last on: 10/24/2005
Setups: 6
Posts: 29
Kaizen could you please...
Updated 12/27/2004 6:51 PM Post a reply Quote this post View kizyaki's info
...make a setup for the BMW in the game. It is an FR car too, and can get around 460 or something horsepower, so its simular to this RX-7. I tried tuning it a while ago but it didn't come out as effective as I wanted it to, it would be great to see what you can do with it!
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