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Vote for Setup 1620    New Setup for Opel Astra Touring Car(Opel Team Phoenix)      
Setup ID
Tuner
Make
Car
Model Year
Track
Votes
Views
Horsepower
Best Lap
Date Entered
Last Modified
1620
2000
Road Setup
0
2689
829
 
03/27/2003 9:11 PM
03/28/2003 7:41 PM  
Muffler Normal Suspension Full Customize
Racing Chip Transmission Unknown
NA Tune Stage 3 Clutch
Front Tires T5 - Medium Flywheel
Rear Tires T5 - Medium Carbon Driveshaft
Nitrous N/A GT Auto - Wing N/A
Turbine Kit Limited Slip Full Customize
Intercooler AYC
Supercharger N/A VCD
Brakes Weight Reduction
Brake Controller Equipped Increase Rigidity N/A
Setup Item Front Rear Setup Item Front Rear
Spring Rate 11.0 11.6 Stabilizer 2 3
Ride Height 50 51 Brake Balance 18 14
Shock Absorbers Downforce 1.00 1.25
Shock Bound 9 7 LSD Init. Torque 10
Shock Rebound 7 9 LSD Acceleration 45
Camber Angle 2.0 1.9 LSD Deceleration 15
Toe Angle -0.5 -1.0
1st 2nd 3rd 4th 5th 6th Final Auto Set
3.250 36
ASM TCS AYC VCD
0 4
Tested on Laguna Seca. Updated setup, this feels better than before . . . more controllable, better overall. May still need alittle work though

PSN:
Joined: 11/22/2001
Last on: 10/16/2016
Setups: 267
Posts: 1460
Posted 03/27/2003 9:26 PM Post a reply Quote this post View Fumes's info
Hey CC,

what problems are you facing on the car, or what would you like to improve on it ?

PSN:
Joined: 02/22/2003
Last on: 05/13/2006
Setups: 15
Posts: 154
Problems
Posted 03/27/2003 9:31 PM Post a reply Quote this post View ChevyCorvette's info
Around Laguna Seca, didn't notice it as much around Apricot Hill, I felt like I couldn't push it real hard through a corner or it would want to push the tail out. Maybe I'm just expecting too much out of the car, I don't really know. I kinda would like some feedback on what others think of it, and that would help some. And like any racer, I would like to improve lap times, but I think that is a given!

PSN:
Joined: 11/22/2001
Last on: 10/16/2016
Setups: 267
Posts: 1460
Posted 03/27/2003 9:49 PM Post a reply Quote this post View Fumes's info
Tail pushing out under hard acceleration?

You've already got a fair amount of TCS and LSD, so that's not it.

Now let's think - weight transfer during acceleration. Where does the weight go?
The rear wheels, right?

Since you want more grip at the rear during accel in an FR car, the spring rates, if hard, resists the weight to the rear, making the rear hard and want to fight back, loosing grip. So we want to make the rear take more weight during accel for better grip = reduce rear spring rate from 16 to ... let's try 13 first. Test it again, see how that goes.

This way you are not changing any other aspect of the car's characteristic except for this one problem.

Use old lap times as a reference, and use the same corner you have been having problems to see if it fixed anything.

All cars are different, and individual problems could be from something else. There is probably more than one solution to these problems. That's why the mechanics still have a job at races. They are always constantly tuning race cars. Each car can have significantly different setup to a similar car. Each driver will have different driving styles as well resulting in different setups.

PSN:
Joined: 12/09/2002
Last on: 03/10/2006
Setups: 12
Posts: 15
What's up
Posted 03/28/2003 12:20 AM Post a reply Quote this post View Saleen001's info
Or you should just try my setup, during curves you can punch it as much as you want and the car will grip the floor like a gecko on the wall.
I think that you can put a little bit less torque and more accelaration so that you can ride the curves with no problem...

PSN:
Joined: 02/22/2003
Last on: 05/13/2006
Setups: 15
Posts: 154
Fumes
Updated 03/28/2003 6:27 PM Post a reply Quote this post View ChevyCorvette's info
Also, through the right hander after the hairpin at the first of the track, the car wants to understeer through it, I cannot seem to be able to carry enough speed through it like I should. I'm guessing maybe some spring rate work needs to be done to help with the tail pushing out and it probably would help the other problem I just mentioned. Maybe some bound and rebound would help too. Ok, what exactly does camber affect and how does it work to improve or hurt the car? And I also figure that after I get the car to handling better, I can mess with the downforce to get better times.

PSN:
Joined: 02/22/2003
Last on: 05/13/2006
Setups: 15
Posts: 154
Posted 04/07/2003 11:30 PM Post a reply Quote this post View ChevyCorvette's info
Bound and Rebound were really the main things I do/did not understand. And I really already had a basic idea of what camber was by just reading the scrolling thing on the game. Also, from just messing around with camber settings it's not hard to change the setting and see how it affects the car. I was really starting to get tired of trying to tune this car, I just seemed to get the same thing over and over and I didn't really know what I was doing wrong. I still have problems with bound and rebound. I also haven't really been able to tune an FR car effectively . . . there is just a big difference in tuning a 4WD and an FR. Haven't tried an MR or FF, so can't say about those. I really seem to know what to do on a 4WD, it actually seems pretty easy. I'll try out the suggestions mentioned as soon as I can and will probably end up changing some settings. I guess I wasn't the only one to check out Saleen's setup . . . I saw the same thing and basically turned away from it for the same reason. I really wish I could get every car to handle with 0 TCS, but I don't know if that can be realistically done. I kinda feel that when it is at 0, it puts the driver more in control of the car and him having to drive it more naturally, as opposed to having a computer help drive the car.

PSN:
Joined: 11/22/2001
Last on: 10/16/2016
Setups: 267
Posts: 1460
Updated 04/08/2003 12:04 AM Post a reply Quote this post View Fumes's info
FR and MR cars are the easiest to tune.
4WD is fairly easy once you remove LSD and tune like an FR.

FF is the hardest of all. It's impossible to get an FF car to not understeer but is still fast.

The use of TCS really depends on how much power the car has. For anything over 400hp you're going to start to need it more. For a 1000hp car you're definitely going to need more of it. Even F1 cars use TCS for Traction Control. Any car with less than 400hp can go without and just rely on the driver to correct spins. So don't worry if you use TCS, ASM no, but TCS is okay if used in minimal amounts only to control verly bad spins. Key word is minimal.
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